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DEATH RELIVES

As Nyctophile Studios, we're currently working on "Death Relives", a stealth/survival horror game with an unique AI design & gameplay mechanics on Unreal Engine 5. Different than classic horror games in the market, we've wanted to increase the overall tension during gameplay, and designed a unique villain AI which is planned to pursue the player during whole gameplay. Meanwhile, player is supposed to solve puzzles and stay hidden from AI. Player doesn't have any super-powers or similar characteristics, so we thought this may make the overall gameplay more realistic and tense.
     
Currently, I am working on puzzles, animations, AI and UI, mostly with blueprint programming. You can also watch short videos about my recent  work. You can find more information about the project on https://www.nyctophilestudios.com/

DEATH RELIVES

PUZZLE SAMPLES

Trinkets were just basic inspectable objects, and it was needed to rotate them to find out which symbol they have. By utilizing C++ interaction API of our project, I've implemented required Blueprint bindings to end up with results in the video.

We needed a dynamic interaction sequence for this puzzle sample, and player should press different keys on specific points in the animation montage. As seen in the video, montage is paused by notifies and resumed after player presses required key.

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